Why real racers face a tough time against pro sim drivers
The suspension of global motorsport forced by the COVID-19 pandemic has seen a proliferation of real-world racers involved in Esports and sim racing.
An unlikely partnership between World Endurance Championship LMP1 privateers Rebellion Racing and Williams Formula 1's highly-successful sim racing team yielded victory in the inaugural 24 Hours of Le Mans Virtual. Here's how it triumphed in the biggest sim race ever staged
The introduction of Charles Leclerc, Alex Albon, George Russell and Antonio Giovinazzi to Formula 1's Virtual GP last weekend meant it was a step above the franchise's debut two weeks ago. But a dominant performance from Esports newcomer Leclerc stole the show
The lack of real track action so far this year hasn't stop drivers from keeping their racing brains 'fresh', as former F1 star Stoffel Vandoorne suggested last weekend.
MotoGP's virtual #StayAtHomeGP was a sad reminder of some of the storylines that could be unfolding had the real-life season not been delayed indefinitely by the coronavirus pandemic. While we can bemoan Esports as being a poor relation of the real thing, it has an even more important function to perform
F1 Esports' inaugural Virtual Grand Prix last weekend provided brilliant entertainment to those tuning in to watch a mix of F1 drivers and celebrities battle on track, but was a missed opportunity for marketing its own Esports stars. A change of approach is needed if it is to successfully fill the void until the resumption of proper racing