Veloce crowned inaugural winners of Le Mans Esports Series
Veloce Esports has won the first-ever Le Mans Esports Series, overturning a pre-race 15-second deficit to win the final race of the 24-hour Super Final.

Veloce entered the Super Final as a wildcard entry along with SMP, joining 10 three-driver teams, who qualified from over 20,000 competitors in an intense six-round qualifying format.
It partnered its Forza specialists David Kelly and Noah Schmitz with eROC champion but Forza novice James Baldwin.
While it finished second in the first of the nine-races taking place over a 24-hour period, it struggled in the subsequent races.
However, it battled back, winning the sixth race and earning fourth on the grid for the deciding race - a 90-minute race in modern GT cars that would require all three drivers in each of the teams to take part.
As it was 15 points off the championship lead, Baldwin started Veloce’s race 15 seconds after polesitter Baguette Racing.
The team passed Kitty Krew, who won two of the first eight races and hunted down Baguette, passing the French trio’s entry on lap 18 of 24.
Veloce, in the hands of Sauber Esports driver David Kelly stormed into a sizeable lead and claimed the $25,000 prize [adding to its $6,000 from the first eight races].
The trio will also stand on the top step of the Le Mans podium.
Baguette was forced to settle for second place ahead of Kitty Krew, who took the final place on the podium and increased its own prize money to $14,500.
Mighty 38 completed the top four, scooping $4,000 in prize money - its first of the Super Final. Its drivers David Hoch and Christopher Farkas delivered a two-man job for the final after European qualifying leader Shaun Arnold was forced to withdraw from the competition due to personal reasons.
The Le Mans Esports Series will return for a second season, with more information will be released shortly. Interested gamers can sign up for more information here.

Previous article
Grid set for last Le Mans Esports Series Super Final race
Next article
Veloce "surprised" by own pace on way to LMES Super Final win

About this article
Series | Esports |
Event | LMES Super Final |
Author | Josh Suttill |
Veloce crowned inaugural winners of Le Mans Esports Series
Trending
How an unlikely tie-up won sim racing's biggest prize
An unlikely partnership between World Endurance Championship LMP1 privateers Rebellion Racing and Williams Formula 1's highly-successful sim racing team yielded victory in the inaugural 24 Hours of Le Mans Virtual. Here's how it triumphed in the biggest sim race ever staged
How seriously should Esports be taken?
As interest in Esports has increased during the coronavirus lockdown, the lines have become blurred between what's real and what's virtual - especially when some high-profile participants seem to be playing for laughs, says Luke Smith
Why Abt's deception left Audi with no choice
Daniel Abt's suspension by the Audi Formula E team - and possible loss of his drive - for fielding a ringer in an Esports event could be considered an overreaction. But in a wider context, his employers had little other alternative
How Leclerc is embracing his new mission
The emergence of Ferrari F1 driver Charles Leclerc as a Twitch streaming star has been one of the pleasant surprises of lockdown so far. He says it is giving fans a greater insight into his nature, but that's not his primary purpose
Leclerc's Virtual GP annihilation deserves great credit
The introduction of Charles Leclerc, Alex Albon, George Russell and Antonio Giovinazzi to Formula 1's Virtual GP last weekend meant it was a step above the franchise's debut two weeks ago. But a dominant performance from Esports newcomer Leclerc stole the show
How the hidden side of being fast has been exposed
The lack of real track action so far this year hasn't stop drivers from keeping their racing brains 'fresh', as former F1 star Stoffel Vandoorne suggested last weekend.
Why entertainment isn't Esports greatest virtue right now
MotoGP's virtual #StayAtHomeGP was a sad reminder of some of the storylines that could be unfolding had the real-life season not been delayed indefinitely by the coronavirus pandemic. While we can bemoan Esports as being a poor relation of the real thing, it has an even more important function to perform
F1’s pantomime Virtual GP is fun but unsustainable
F1 Esports' inaugural Virtual Grand Prix last weekend provided brilliant entertainment to those tuning in to watch a mix of F1 drivers and celebrities battle on track, but was a missed opportunity for marketing its own Esports stars. A change of approach is needed if it is to successfully fill the void until the resumption of proper racing